I’m a creative producer making interactive work particularly around culture, history and play, concentrating on public space.
Recent projects include a residency with Playable City in Tokyo, thinking about how to use play to reveal how people feel in public spaces, and launching Art Deck – a game that gets people drawing together.
For a taste of my work on public spaces read 9 Questions about Play in Particular Places – a primer written for the Playable Cities Tokyo conference, or The Game Design of Monarchies – a design article for Killscreen examining historical architecture through the lens of system design.
Design talks I’ve given recently include “The Decision to Play” at Dublin Games Summit, “Physicality and Play” at London Museums Group. Historical talks include an examination of the first videogame for GameRats, and “Architecture for Play and Wonder” for the V&A Pushing Buttons Late.
Email me at sophie at sophiesampson.com or find me on twitter at @ultracobalt